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Besides being a crazy insane battler, the young hooligan known as phox, [paranoid.vulpine], or just good ol' ryanocerous, had skills in the ed. And though he was too lazy to texture until his later years, he really was a master at player flow whether a map was painted or not. People played his maps becuase they were fun as hell. He also had a truly one-of-a-kind, organic build style. Ryan's advice was something I waited for and depended on before releasing a map myself. His work below is listed in a fairly chronological order with the most recent at the top and the earlier maps at the bottom. Comments on some of my favs.
| His last map. Small, with fast ups and downs, and that nice organic build. | |
| DM-Eifelheim | Ryan and I finally got together to make a map after 10 years. You can see both our styles and evidence of our mapping chicanery in this tech ffa playground. |
| DM-Misadventure | Ryan's masterpiece. Takes a bit to get the flow down, but once you do it's on your favorites list forever. |
| DM-Aftermath | A true 1.0 classic played for years in the most populated servers. Ugly but, as always, super organic flow. Playability is why vikings loved it. |
| DM-[iNi]-Sandchasm | Floor lofter for crazy flying battles in an underground sand cave. |
| DM-[iNi]-SiggyArena | 'Cause who the heck doesn't like battling with sigs? |
| DM-[iNi]-Annoyed | Ugly, but super fun, small, sneaky shadow map to lurk in with other assassins. |
| DM-[phox]-Hidden | Pillars, shadows, and corners for the assassins. |
| DM-[Phox]-HammerArena | |
| DM-[iNi]-ShortNSweet | |
| DM-[iNi]-Hothnaut | |
| DM-[phox]-Knox | |
| DM-[phox]-PyramidArena | |