Besides being a crazy insane battler, the young hooligan known as phox, [paranoid.vulpine], or just good ol' ryanocerous, had skills in the ed. And though he was too lazy to texture until his later years, he really was a master at player flow whether a map was painted or not. People played his maps becuase they were fun as hell. He also had a truly one-of-a-kind, organic build style. Ryan's advice was something I waited for and depended on before releasing a map myself. His work below is listed in a fairly chronological order with the most recent at the top and the earlier maps at the bottom. Comments on some of my favs.

 

His last map. Small, with fast ups and downs, and that nice organic build.
DM-Eifelheim

Ryan and I finally got together to make a map after 10 years.

You can see both our styles and evidence of our mapping chicanery in this tech ffa playground.

DM-Misadventure Ryan's masterpiece. Takes a bit to get the flow down, but once you do it's on your favorites list forever.
DM-Aftermath A true 1.0 classic played for years in the most populated servers. Ugly but, as always, super organic flow. Playability is why vikings loved it.
DM-[iNi]-Sandchasm Floor lofter for crazy flying battles in an underground sand cave.
DM-[iNi]-SiggyArena 'Cause who the heck doesn't like battling with sigs?
DM-[iNi]-Annoyed Ugly, but super fun, small, sneaky shadow map to lurk in with other assassins.
DM-[phox]-Hidden Pillars, shadows, and corners for the assassins.
DM-[Phox]-HammerArena
DM-[iNi]-ShortNSweet
DM-[iNi]-Hothnaut
DM-[phox]-Knox
DM-[phox]-PyramidArena